Skip to main content
Ground Created Edited

Modify

Summary

  • Modify the existing surface by using the points as height.

 

 

How to Run

[Base Mode]

  • Ribbon Menu > [Model] Tab > [Terrain] Group > Surface > Modify Surface

 

 

Explanation

Kriging Method

Modify the surface using the Kriging method.

 


[Select Terrain Surface]

Select the terrain surface to modify.

 

[Select Point]

Select the points to use in the terrain modification process.

 

[Interpolation Method]

Kriging Method : When finding the height of a specific point on the surface after correction, it is a method of interpolation using a linear combination of values ​​around that point. It is a statistical method that minimizes variance by obtaining the Best Linear Unbiased Estimator (BLUE) of the minimum variance. Most commonly used.

 

[Parameter]

Kriging Type : Select the interpolation method for the data.

Ordinary : The mean cannot be determined through Kriging, but the data is calibrated assuming that it is constant.

Simple : The data is calibrated by assuming that the mean is constant using simple Kriging.

Universal : The data is calibrated by considereing the tendency of mean in normal Kriging.

Empirical Model : Variogram Modeling is used to define the regularity of the data that will be applied to Kriging. This is a method to estimate the closest theoretical curve.

Interpolation Field

Relative Level : Use the relative height of the point from the selected terrain surface as the surface interpolation value.

Ansolute Level : Use the absolute level of the point as the surface interpolation value.

Detailed Explanation (Empirical Model)

 

Linear : The points are interpolated as a straight line.

Spherical : The points are interpolated with linearly increasing tendency.

Exponential : The points are interpolated by conveging to a specific value.

Gaussian : The points are interpolated less in the vicinity and greater farther away.

Power : The points increase as the distance increases.

Hole-Effect : The points are interpolated by increasing at close range and by decreasing at a distance.

Wave : The points are interpolated in a waveform trend.

Rational Quadratic : The points are interpolated using a quadratic expression.

Circular : The points are interpolated using a trigonometric function.

 

 

[Option]

Auto Resolution : Specifies the resolution automatically. If set to Off, the value can be entered manually, and if set to On, the terrain surface uses the existing resolution value.

 

[Preview Surface]

Preview the ground surface that will be created.

 

 

IDW(Inverse Distance Weighted) Method

Modifies the surface using the IDW method.

 


[Select Terrain Surface]

Select the terrain surface to modify.

 

[Select Point]

Select the points to use in the terrain modification process.

 

[Interpolation Method]

IDW(Inverse Distance Weighted) Method : When obtaining the height of a specific point on the surface after correction, it is a method of interpolating by giving a greater weight to the height of a point close to that point.

 

[Parameter]

Distance Weight : When obtaining the height of a specific point on the surface after modification, a point that is farther away is reflected less than a point that is nearby. Sets the degree to which the reflection level decreases with distance.

Affecting Radius : When obtaining the height of a specific surface point after modification, specify the range of data to consider.

Interpolation Field

Relative Level : Use the relative height of the point from the selected terrain surface as the surface interpolation value.

Ansolute Level : Use the absolute level of the point as the surface interpolation value.

 

[Option]

Auto Resolution : Specifies the resolution automatically. If set to Off, the value can be entered manually, and if set to On, the terrain surface uses the existing resolution value.

 

[Preview Surface]
Preview the ground surface that will be created.

 

 

Reference Materials

0
Was this article helpful?